Starts a new stopwatch counting upwards from zero.
void Start()
{
LoadLevel("Test");
}
void LoadLevel(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
static void FinishStopwatch()
Logs results of the last created stopwatch and clears it.
Definition: Debug.cs:5492
static void StartStopwatch()
Starts a new stopwatch counting upwards from zero.
Definition: Debug.cs:5117
Extended version of the built-in Debug class with additional methods to ease debugging while developi...
Definition: Debug.cs:34