Init(args)
Scripting Reference
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◆ Target
Existing target instance to initialize, if any. If value is null then the argument is injected to a new instance that is added the GameObject that contains the Initializer<,> component. If value is a prefab then the argument is injected to a new instance of that prefab. If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,> component. If value is a prefab then the arguments are injected to a new instance of that prefab. If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,> component. If value is a prefab then the arguments are injected to a new instance of that prefab. If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,,> component. If value is a prefab then the arguments are injected to a new instance of that prefab. If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,,,> component. If value is a prefab then the arguments are injected to a new instance of that prefab. |