Init(args)
Scripting Reference

◆ Target

Object Sisus.Init.Initializer< TClient, TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument >.Target
get

Existing target instance to initialize, if any.

If value is null then the argument is injected to a new instance that is added the GameObject that contains the Initializer<,> component.

If value is a prefab then the argument is injected to a new instance of that prefab.

If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,> component.

If value is a prefab then the arguments are injected to a new instance of that prefab.

If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,> component.

If value is a prefab then the arguments are injected to a new instance of that prefab.

If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,,> component.

If value is a prefab then the arguments are injected to a new instance of that prefab.

If value is null then the arguments are injected to a new instance that is added the GameObject that contains the Initializer<,,,,,> component.

If value is a prefab then the arguments are injected to a new instance of that prefab.