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Init(args)
Scripting Reference
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Represents a simple wrapper for a double value that makes it serializable by Unity's serialization system when assigned to a System.Object type field that has the UnityEngine.SerializeReference attribute.
Used to serialize double values by Any<object>.
Additional Inherited Members | |
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new bool | HasValueFor (Component client) |
Gets a value indicating whether this value provider can provide a value of type TValue for the client at this time. | |
bool | TryGetFor ([AllowNull] Component client, [NotNullWhen(true), MaybeNullWhen(false)] out TValue value) |
Gets the value of type TValue for the client . | |
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new TValue | Value [get] |
Gets the value of type TValue provided by this object. | |
object IValueProvider. | Value [get] |
Gets the value of type TValue provided by this object. | |