Init(args)
Scripting Reference
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Represents a simple wrapper for a float value that makes it serializable by Unity's serialization system when assigned to a System.Object type field that has the UnityEngine.SerializeReference attribute.
Used to serialize float values by Any<object>.
Additional Inherited Members | |
Properties inherited from Sisus.Init.IValueProvider< object > | |
T | Value [get] |
Gets the value of the current IValueProvider<T> object More... | |