Scripting Reference
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Sisus.Init.Testing.Testable Class Reference


A components that wraps a GameObject and can be used to invoke Unity event functions on components found on the GameObject using reflection.

This can be useful for unit testing components in edit mode.

Inherits IDisposable.

Public Member Functions

void Destroy (bool invokeRelatedEventFunctions=true)
 Destroys the GameObject that is wrapped by this Testable object. More...