06. Attributes No Comments

When added before a component class will make sure that whenever the component with the attribute is added to GameObjects, a collider will also be present on the same GameObject.

In addition makes sure that the isTrigger property of the collider will match your desired value (default: True).

Attribute Target

Component class


using System;
using UnityEngine;
using Sisus.Attributes;

[RequireTrigger, DisallowMultipleComponent]
public class Checkpoint : MonoBehaviour
	public static Action<int> OnCheckpointSaved;

	public int checkpointId = 1;

	void Reset()
		gameObject.isStatic = true;

	void OnTriggerEnter(Collider other)
		if(PlayerPrefs.GetInt("Checkpoint", 0) < checkpointId)
			PlayerPrefs.SetInt("Checkpoint", checkpointId);

			if(OnCheckpointSaved != null)

Example Result


See also: RequireCollider