When added before a component class will make sure that whenever the component with the attribute is added to GameObjects, a collider will also be present on the same GameObject.
In addition makes sure that the isTrigger property of the collider will match your desired value (default: True).
Attribute Target
Component class
Example
using System; using UnityEngine; using Sisus.Attributes; [RequireTrigger, DisallowMultipleComponent] public class Checkpoint : MonoBehaviour { public static Action<int> OnCheckpointSaved; [Min(1)] public int checkpointId = 1; void Reset() { gameObject.isStatic = true; } void OnTriggerEnter(Collider other) { if(PlayerPrefs.GetInt("Checkpoint", 0) < checkpointId) { PlayerPrefs.SetInt("Checkpoint", checkpointId); if(OnCheckpointSaved != null) { OnCheckpointSaved(checkpointId); } } } }
Example Result
See also: RequireCollider