Init(args)
Scripting Reference
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Sisus.Init.StateMachineBehaviour< TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument, TSixthArgument > Class Template Referenceabstract

Description

A base class for state machine behaviours that can receive six objects they depend on during their initialization.

Arguments can be specified using a StateMachineBehaviourInitializer<TStateMachineBehaviour, TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument>. attached to the Animator that contains the StateMachineBehaviour.

The arguments will be received through the Init method where they can be assigned to member fields and properties.

Template Parameters
TFirstArgumentType of the first argument received in the Init method.
TSecondArgumentType of the second argument received in the Init method.
TThirdArgumentType of the third argument received in the Init method.
TFourthArgumentType of the fourth argument received in the Init method.
TFifthArgumentType of the fifth argument received in the Init method.
TSixthArgumentType of the sixth argument received in the Init method.
Inheritance diagram for Sisus.Init.StateMachineBehaviour< TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument, TSixthArgument >:
Sisus.Init.IInitializable< TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument, TSixthArgument > Sisus.Init.IArgs< TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument, TSixthArgument > Sisus.Init.ISixArguments Sisus.Init.IFirstArgument< TFirstArgument > Sisus.Init.ISecondArgument< TSecondArgument > Sisus.Init.IThirdArgument< TThirdArgument > Sisus.Init.IFourthArgument< TFourthArgument > Sisus.Init.IFifthArgument< TFifthArgument > Sisus.Init.ISixthArgument< TSixthArgument >

Protected Member Functions

void Init (TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument)
 Provides the StateMachineBehaviour with the object that it depends on.
 
virtual void OnAwake ()
 OnAwake is called when the script instance is being loaded during the Awake event after the Init method has finished. This happens as the game is launched and is similar to MonoBehavior.Awake.
 
virtual void ValidateArguments (TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument)
 Method that can be overridden and used to validate the initialization argument that was received by this object.
 
void ThrowIfNull< TArgument > (TArgument argument)
 Checks if the argument is null and throws an ArgumentNullException if it is.
 
void AssertNotNull< TArgument > (TArgument argument)
 Checks if the argument is null and logs an assertion message to the console if it is.
 

Properties

object this[[DisallowNull] string memberName [set]
 Assigns an argument received during initialization to a field or property by the memberName given name.
 
static NullExtensions.NullComparer Null [get]
 A value against which any object can be compared to determine whether or not it is null or an Object which has been destroyed.
 
static NullExtensions.NullOrInactiveComparer NullOrInactive [get]
 A value against which any object can be compared to determine whether or not it is null or an Object which is inactive or has been destroyed.
 

Additional Inherited Members

- Public Member Functions inherited from Sisus.Init.IArgs< TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument, TFifthArgument, TSixthArgument >
void Validate (TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument, TFifthArgument fifthArgument, TSixthArgument sixthArgument)
 Validates the initialization arguments that were provided to this client.