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Init(args)
Scripting Reference
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Represents an object which can receive three arguments as part of its initialization process.
UnityEngine.Object-derived classes that implement this interface can be instantiated with their dependency using the InstantiateExtensions.Instantiate<TObject, TFirstArgument, TSecondArgument, TThirdArgument> function.
MonoBehaviour-derived classes that implement this interface can be added to a GameObject with their dependency using the AddComponent function.
If the class also implements IInitializable<TFirstArgument, TSecondArgument, TThirdArgument> then these functions can automatically inject the dependency to the IInitializable<TFirstArgument, TSecondArgument, TThirdArgument>.Init function at the end of the initialization process; after the Awake and OnEnable events but before the Start event.
If the class does not implement IInitializable<TFirstArgument, TSecondArgument, TThirdArgument>, or if you you would like to retrieve the dependency at an earlier stage of the initialization process, you can use InitArgs.TryGet<TFirstArgument, TSecondArgument, TThirdArgument>.
TFirstArgument | Type of the first argument. |
TSecondArgument | Type of the second argument. |
TThirdArgument | Type of the third argument. |
Public Member Functions | |
void | Validate (TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument) |
Validates the initialization arguments that were provided to this client. | |