![]() |
Init(args)
Scripting Reference
|
Represents an object which can receive four arguments as part of its initialization process.
UnityEngine.Object-derived classes that implement this interface can be instantiated with their dependency using the InstantiateExtensions.Instantiate<TObject, TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument> function.
MonoBehaviour-derived classes that implement this interface can be added to a GameObject with their dependency using the AddComponent function.
If the class also implements IInitializable<TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument> then these functions can automatically inject the dependency to the IInitializable<TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument>.Init function at the end of the initialization process; after the Awake and OnEnable events but before the Start event.
If the class does not implement IInitializable<TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument>, or if you you would like to retrieve the dependency at an earlier stage of the initialization process, you can use InitArgs.TryGet<TFirstArgument, TSecondArgument, TThirdArgument, TFourthArgument>.
TFirstArgument | Type of the first argument. |
TSecondArgument | Type of the second argument. |
TThirdArgument | Type of the third argument. |
TFourthArgument | Type of the fourth argument. |
Public Member Functions | |
void | Validate (TFirstArgument firstArgument, TSecondArgument secondArgument, TThirdArgument thirdArgument, TFourthArgument fourthArgument) |
Validates the initialization arguments that were provided to this client. | |