Init(args)
Scripting Reference
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◆ GameObject() [14/25]

Sisus.Init.GameObject< TComponent >.GameObject ( string name,
Vector3 position,
bool active = true )

Starts the process of creating a new GameObject with a component of type TComponent .

The component must be initialized by calling an Init function with arguments matching the argument list defined by the IArgs interface that TComponent implements.

If TComponent does not implement any IArgs interface then the parameterless Init function should be used.

The new GameObject is always first created in an inactive state and only activated once the component has been initialized and only if active is set to true. This ensures that the Awake and OnEnable event functions for the component are only called after the component has been initialized with its dependencies.

Parameters
nameThe name that the GameObject is created with.
positionThe position for the GameObject.
activeDefines whether the created GameObject is active in the Scene.