This page aims to answer what makes Init(args) different from other dependency injection solutions for Unity. Versatility Init(args) improves upon just using normal serialized fields (which is also a form of dependency injection) by introducing a lot more flexibility. Serialized fields don’t support the following use cases: Using services from different scenes or prefabs. Using ..
Category : 01. Introduction
To fully grasp the advantages that Init(args) can unlock, it’s essential to first understand a key design principle in software engineering: inversion of control. In a nutshell, inversion of control means that instead of classes independently retrieving the objects they need, those objects are provided to them by other classes. This approach comes with several ..
Init(args) is a straightforward and type-safe solution for providing your components with all the objects that they depend on. Here are some reasons why Init(args) could be the ideal choice to power the architecture of your next game… It’s Simple Init(args)’s Inspector and attribute-based workflow is incredibly intuitive – the basics can literally be learned ..