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Documentation

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Documentation

01. Introduction (2)

  • 01. What Is Init(args)
  • 02. Why Init(args)?

02. Installation (4)

  • 01. How To Install
  • 02. Referencing Init(args) Assemblies
  • 03. Demo Scene
  • 04. Keeping Up To Date

03. Getting Started (3)

  • 01. Hello, World!
  • 02. Creating a Component
  • 03. Initializing Components in Code

04. Features (14)

  • 01. MonoBehaviour<T…>
  • 02. ScriptableObject<T…>
  • 03. StateMachineBehaviour<T…>
  • 04. ConstructorBehaviour<T…>
  • 05. Initializer
  • 06. Any<T>
  • 07. InitOnReset
  • 08. Services
  • 09. Wrapper
  • 10. ScriptableWrapper
  • 11. Find
  • 12. GameObject<T…>
  • 13. Read-Only Members
  • 14. Null / NullOrInactive

05. Reference (4)

  • 01. IArgs<T…>
  • 02. IInitializable<T…>
  • 03. InitArgs
  • 04. IValueProvider<T>

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