Init(args)
Scripting Reference
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◆ LoadAsync

bool Sisus.Init.ServiceAttribute.LoadAsync
getset

If set to true then the service will be loaded asynchronously if possible.

When set to true and ResourcePath is given a non-empty value, then UnityEngine.Resources.LoadAsync will be used to load the resource.

When set to true and AddressableKey is given a non-empty value, then Addressables.LoadAssetAsync will be used to load the asset.