If set to true then an instance of the service will only be created on demand when the first client requests and instance.
If set to false, then the instance will be created immediately when the game loads.
The default value of this property is false, except when FindFromScene is set to true, in which case the default will be true instead.
Note that the initialization of service instances of some types is not a thread safe operation, so if LazyInit is set to true and the first client that requests the service does so from a background thread the initialization of the service might fail.