Init(args)
Scripting Reference
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◆ AsyncServicesAreReady

bool Sisus.Init.ServiceUtility.AsyncServicesAreReady
staticget

true if all shared services that are loaded asynchronously during game initialization have been created, initialized and are ready to be used by clients; otherwise, false.

This only takes into consideration services defined using the ServiceAttribute.

Services set up in scenes and prefabs using ServiceTag and Services components are not guaranteed to be yet loaded even if this is true. Services that are registered manually using Service.Set<TService> are also not guaranteed to be loaded even if this is true.