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Init(args)
Scripting Reference
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◆ ServicesAreReady
This only takes into consideration services that are initialized synchronously during game initialization. To determine if all asynchronously initialized services are also ready to be used, use AsyncServicesAreReady instead. This only takes into consideration services defined using the ServiceAttribute (EditorServiceAttribute in Edit Mode). Services set up in scenes and prefabs using ServiceTag and Services components are not guaranteed to be yet loaded even if this is |