Init(args)
Scripting Reference
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◆ Clients

Specifies which client objects can receive services from a particular service.

Enumerator
InGameObject 

Only clients that are attached to the same UnityEngine.GameObject as the Services can receive services from it.

InChildren 

Only clients that are attached to the same UnityEngine.GameObject as the Services, or any of its children (including nested children), can receive services from it.

InParents 

Only clients that are attached to the same UnityEngine.GameObject as the Services, or any of its parents (including nested parents), can receive services from it.

InHierarchyRootChildren 

Only clients that are attached to the UnityEngine.GameObject that is at the UnityEngine.Transform.root of the Services's hierarchy, or any of its children (including nested children), can receive services from the Services.

InScene 

Only clients belonging to the same UnityEngine.GameObject.scene as the Services can receive services from it.

InAllScenes 

All scene objects can receive services from the Services regardless of which active UnityEngine.GameObject.scene they belong to.

Everywhere 

All clients can receive services from the Services regardless of of which active UnityEngine.GameObject.scene they belong to or if they belong a scene at all.