Specifies which client objects can receive services from a particular service.
| Enumerator |
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| InGameObject | Only clients that are attached to the same UnityEngine.GameObject as the Services can receive services from it.
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| InChildren | Only clients that are attached to the same UnityEngine.GameObject as the Services, or any of its children (including nested children), can receive services from it.
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| InParents | Only clients that are attached to the same UnityEngine.GameObject as the Services, or any of its parents (including nested parents), can receive services from it.
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| InHierarchyRootChildren | Only clients that are attached to the UnityEngine.GameObject that is at the UnityEngine.Transform.root of the Services's hierarchy, or any of its children (including nested children), can receive services from the Services.
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| InScene | Only clients belonging to the same UnityEngine.GameObject.scene as the Services can receive services from it.
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| InAllScenes | All scene objects can receive services from the Services regardless of which active UnityEngine.GameObject.scene they belong to.
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| Everywhere | All clients can receive services from the Services regardless of of which active UnityEngine.GameObject.scene they belong to or if they belong a scene at all.
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