Init(args) comes bundled with several add-ons. They can all be found under Packages/Init(args)/Add-Ons in the Project window and installed by double-clicking their respective unity packages and selecting Import. Odin Contains SerializedMonoBehaviour<T…> base classes. Enables you to create components that are serialized by the Odin serializer like SerializedMonoBehaviour, and can automatically receive services during initialization like ..
Category : 02. Installation
The project comes with a simple demo game showcasing many of the features offered by Init(args). It acts as an example of a very flexible and easily unit-testable architecture that can scale well to drive large projects as well. Installing Dependencies Before installing the demo game you must first install the Unity UI and Test ..
To reference code in Init(args) from your own code you need to create assembly definition assets in the roots of your script folders and add references to the assemblies containing the scripts you want to use. Init(args) contains three assemblies: InitArgs – The main assembly that contains most classes including MonoBehaviour<T…>. InitArgs.Services – This contains ..
You may want to check from time to time if Init(args) has new updates so you don’t miss out on new features and fixes. Updating To The Latest Version The process for updating Init(args) is very similar to installing it, and done using the Package Manager window inside of Unity. You can do so by ..
Init(args) can be installed using the Package Manager window inside Unity. You can do so by following these steps: Open the Package Manager window using the menu item Window > Package Management > Package Manager. Select the My Assets view. Search for Init(args) and select it. If you see a Download button, use it to download ..