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Init(args)
Scripting Reference
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◆ AllInParents()
Returns all components of the given type attached to the gameObject or any GameObject in its parent chain.
This can be the exact type of an object, any type derived by it or the type of any interface it implements. Can also be the type of a wrapped object, in which case it will try to find all wrappers for objects of that type from the loaded scenes.
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