Author : Timo Naskali

Defining a Global Service You can define a global service in Init(args) by simply adding the [Service] attribute to any class: [Service] class GameManager { } This will instruct Init(args) to automatically create and cache a single instance of the the class when the project starts. Ready-To-Use Before Scene Load All global services are constructed ..

Read more

Init(args) extends the MonoBehaviour class with the ability to receive up to twelve arguments during its initialization, before any of its lifetime events are executed. To enable your component to receive objects passed to it from the outside, make the class derive from MonoBehaviour<>, and list the types of all the objects needed as generic type ..

Read more

Init(args) is a straightforward and type-safe solution for providing your components with all the objects that they depend on. Here are some reasons why Init(args) could be the ideal choice to power the architecture of your next game… It’s Simple Init(args)’s Inspector and attribute-based workflow is incredibly intuitive – the basics can literally be learned ..

Read more