Merged Multi-Editing Mode By default, when you have Power Inspector display the data of multiple targets within the same inspector view that data is merged together. This method of displaying the data of multiple targets is called the merged multi-editing mode. This is the only way that the default inspector can display the data for ..
Power Inspector allows editing prefab assets directly inside the Inspector View, without having to open the prefab in Prefab Mode. Prefab Quick Editing needs to be set to Enabled in Preferences for this feature to work. Note: This feature is supported even with Unity versions prior to Uni..
Tooltip Icon The way that tooltips are handled in the default inspector has a couple of issues: There’s no indicator to let you know whether a class member has a tooltip or not. Many have them, and many don’t, and the only way to figure out which ones do, is by hovering your cursor over ..
Power Inspector adds a new button to the header toolbar which can be used to quickly invoke methods on any components and assets shown in the inspector. Tip: you can customize which methods are shown in the invoke menu in the preferences view. Additionally it is possible to invoke methods on any class members through ..
What is Debug Mode+? When Debug Mode+ is active, all components and class members are shown in inspector view. This includes: All non-serialized fields. All fields containing the HideInInspector attribute. All properties. All methods. All hidden components (when Debug Mode+ has been enabled for the whole view using the view menu). Previously unsupported types: dictionaries, ..
Power Inspector can be used to inspect the static class members of any class. To view the static members of a drawer target, open the expanded context menu for the drawer, and select the menu item Inspect X Static Members (with X replaced by the class name). Alternatively you can search for an arbitrary class and lists ..
In Power Inspector you can gain access to several features not found in the default inspector, such as Copy and Paste, and Reset, through context menus. Context menus can be opened for pretty much all drawers, whether they represent class members, components or GameObjects. Opening The Context Menu To open the context menu for a drawer, ..
Display Any Member With Power Inspector the objective has been to be able to display anything you can think to throw at it. Members That Power Inspector Can Display: Fields Serialized fields. Non-serialized fields. Fields with the readonly modifier. Static Fields. In Debug Mode+: fields with the HideInInspector attribute. Properties Auto-implemented properties. Properties with asymmetric ..
It is possible to reset the value of any drawer target to its default state via the context menu, or by pressing the backspace button on your keyboard with the drawer selected. This works not only with drawers representing simple types, but everything else too, including datasets, components, assets, asset importers, and Ga..
Copy Anything It’s possible to copy the value of any drawer targets via the right-click context menu, or using the keyboard shortcut Ctrl + C (Cmd + C on macOS). This not only works with drawers representing simple types, but also with complex datasets, Unity Object references, Components, Assets and even GameObjects. Paste Anywhere A copied value ..