Unity Object

  11. Terminology No Comments

“Unity Object,” or sometimes just “Object” (always capitalized, to help avoid confusing it with the .NET base class), is used to refer to instances of classes inheriting from the Object class in the UnityEngine namespace.
Some of the most common examples of Unity Objects are Components, GameObjects and ScriptableObjects.

The main purpose of inspectors in the Unity editor is to allow the viewing and editing of data contained inside Unity Objects.