The header of a Unity Object drawer refers to the element located at the very top of the drawer that contains information and controls related to the target of the drawer. In GameObject drawers this contains the name of the target GameObject and controls for things such as changing the active state of the GameObject. ..
Pinging refers to the displaying and highlighting of an Unity Object either in the Hierarchy of Project view. This can happen in response to clicking an Object reference field in the inspector, or as a new feature in Power Inspector, by middle-clicking headers of Unity Objec..
“Drawer target” is used to refer to the target that the drawer represents. Usually this means a class member such as a field or a property, but in the case of Unity Object Drawers, this means the target Unity Object. Not to be confused with Target Object, which refers to the Unity Object holds the ..
Editor refers to the class that is responsible for drawing Unity Objects in the default inspector. Power Inspector by default does not use editors for drawing Unity Objects, but utilizes its own drawers for the job, except when Unity Objects have custom editors. Sometimes the drawers of Unity Objects in Power Inspector can also be ..
Lock mode is a special mode for inspector views that when enabled has the view retain the same target, even if other Objects are selected in the editor. You can toggle lock mode on and off from the lock icon found on the inspector toolbar. When lock mode is active a red indicator is displayed ..
The term “plugin”, in the context of this documentation, is used to refer to third-party extensions to the Unity Editor, such as ones bundled inside asset packages in the Unity As..
A drawer that can contain other drawers nested inside of it is called a “parent drawer”, and the “parent” of all its member drawers. For example, the Vector3 drawer is the parent of three float drawers that handle drawing the x, y and z fields of th..
GUI instructions nested inside other GUI instructions are called the members of the containing instructions. In other context, this same term can also be used to mean class members: an umbrella term that refers to the fields, properties, indexers and methods o..
The classes that are responsible for drawing and handling the user-interaction logic of elements inside Power Inspector are called “Drawers”. You can think of them as Power Inspector’s unified and more powerful alternative to Unity’s custom editors and property drawers. The Drawers in Power Inspector are nestable in nature, and most drawers, outside the ones ..
Preview Area refers to the bottom section of an Inspector View, containing possible auxiliary information about the Target Object, such as the asset labels of an asset, or a visual preview o..