“Viewport” refers to the main body of an Inspector View, which includes everything except for its Toolbar and the Preview Area. The Viewport lists all the GUI Instructions for the Target Object of the Inspe..
When the term Toolbar is used in this documentation, it refers specifically to the one located at the top of an Inspector View. The term “header toolbar” on the other hand refers to the row of buttons found on the header portion of GUI instructions for Components a..
“Target Object”, or sometimes just “target”, is used to refer to a Unity Object that is currently being inspected in an Inspector View. The target of GUI Instructions means the Unity Object that the GUI Instructions represent, or the Unity Object that contains the field, property or method that the GUI Instructions represent. ￼When multiple ..
“Unity Object,” or sometimes just “Object” (always capitalized, to help avoid confusing it with the .NET base class), is used to refer to instances of classes inheriting from the Object class in the UnityEngine namespace. Some of the most common examples of Unity Objects are Components, GameObjects and ScriptableObjects. The main purpose of inspectors in ..
“Peeking” means the act of splitting an inspector drawer into two separate views, and assigning the Unity Object that was “peeked” as the target of the bottom view, which is called the split view. For more details refer to the split view fea..
When an inspector drawer has been split into two separate inspector views (see peeking), the bottom view is called the “split view”. For more details refer to the split view fea..
The top-most View of an Inspector Drawer is called its “Main View”. When a Power Inspector window has only one view open, that is the ..
Each Inspector Drawer consists of at least one Inspector View (the Main View), and sometimes two (adding the Split View). The views of an Inspector Drawer make up everything that is drawn inside it. A view in the Power Inspector window consist of the Toolbar, the Viewport and the Pre..
Inspector Drawers are responsible for passing Unity’s Event Functions (such as OnGUI) to the Inspector Views they contain. Drawer also determine where and at what size Inspector views are drawn on the screen. An Inspector Drawer is usually an EditorWindow, but also can be e.g. a MonoBehaviour. The Power Inspector window is an Inspect..
“Default Inspector” refers to the built-in Inspector window that comes bundled with the Unity editor, and which the Power Inspector window s..