The drawer for numeric fields that contain the Range attribute or and fields and properties with the new PRange attribute has been enhanced with a new tooltip that tells you exactly what the value will be set to if you should click at a specific point on t..
Power Inspector contains a custom-built drawer for collections that introduces multiple enhancements over the way they used to work in the default inspector. Drag & Drop Member Reordering You can reorder members inside a collection by simply dragging them around. Dragging can be initiated by pressing the left mouse button down over the prefix ..
A drawer that can handle displaying dictionaries in the inspector is included in Power Inspector. To learn how to expose a dictionary in the inspector refer to the class member visibility section of the documentation. You can also examine any non-exposed dictionaries easily by enabling Debug Mode+ for the target that holds the dictionary. Adding New ..
The drawer for Unity Objects (Components and assets) offer a couple of enhancements over the Component Editor in the default inspector. Selectable Unity Object drawers can be selected in Power Inspector by clicking the header or using keyboard shortcuts. When a Unity Object drawer is selected, a clear visual indicator is shown in the form of ..
The drawer for GameObjects offers a couple of enhancements over the GameObject Editor in the default inspector. Selectable Unlike how it works in the default inspector, the GameObject drawer can now be selected. You can do this simply by clicking the header of the GameObject drawer, or using the keyboard. This is useful, because it ..
Enum fields in Power Inspector have been improved with the addition of a new popup window for selecting the value. The popup window features the following enhancements compared to the one found in the default inspector: Search Box Find the value you want to assign fast even with enums containing hundreds of options, by filtering ..
The drawer for Unity Object reference fields in Power Inspector has been enhanced with addition features. The Drag N Drop Conundrum A common problem in the default inspector occurs, when you want to assign a reference to a Component field, but the Component resides on a different GameObject. How do you do that exactly? If you ..
￼ The drawer used in Power Inspector for your script assets improve upon the Editor in the Default Inspector in various ways. Syntax Highlighting Readability is improved by the code being rendered with multi-colored syntax highlighting. Line Numbering You can easily see on which lines the code shown is with the addition of line numbering. ..
The drawer for the transform component offers multiple improvements over the default editor. Snapping It is possible to enable snapping for values of inspected transforms. To do so, you will first need to turn on snapping control visibility using the Toggle Snap Controls button found on the header toolbar of the transform. You should then ..