List of properties that should never be shown inside the inspector view, even in Debug Mode+. If you have any properties where calling their get accessor might result in unwanted side effects in edit mode or play mode, then you will probably want to add them to this list. If you have a lot of ..
True (Default) All properties with a get and set accessor will be visualized just like fields are in Debug Mode+. False All properties, except for auto-properties, will default to using a special drawer in Debug Mode+ where the user needs to specifically press a button to get or set the value. This is the safer ..
Determines whether an eyedropper icon should be drawn for all Object reference fields. The eyedropper tool can be used to select Object by clicking at them in the scene view, hierarchy view, project view or inside Power Inspector. True (Default) An icon for activating the eyedropper tool is drawn on Object reference fields. False An ..
Determines how disabled components should be visualized in the inspector. None Disabled components are drawn fully opaque just like enabled components. Header Only (Default) The header of disabled components will be drawn greyed out. Header And Body The whole component will be drawn g..
Determines how inactive GameObjects should be visualized in the inspector. None Inactive GameObjects are drawn fully opaque just like active GameObjects. Header Only (Default) The header of inactive GameObjects will be drawn greyed out. Header And Body The whole GameObject will be drawn g..
Determines whether or not should generate component categories from add component menu entries for use when categorized components mode is active. When this is enabled you can customize the categories of components using the AddComponentMenu attribute or in the preferences under Add Component Menu > Add Component Menu Config. If this is disabled, you can ..
Determines the component category to use for components when no category has been set up for them when categorized components mode is active. If you use an empty category name, then components with no category set up for them will be shown in the inspector without being grouped inside a catego..
Contains list of component categories and types that are used when categorized components mode is active. In addition to the contents of this list, component categories are also generated based on the contents of the Add Component menu if this behaviour is enabled in the preferences. The contents of this list take precedence over the ..
Determines whether or not components are grouped under categories inside the inspector view. This can be useful to turn on if you tend to have GameObjects that contain lots of components. False (Default) Components are not grouped under categories inside the inspector view. True Components are grouped under categories inside the inspe..
True (Default) The X, Y and Z labels of Position, Rotation and Scale members of the Transform Drawer will be tinted to be red, green and blue respectively, to match the colors on the Scene Gizmo. False The X, Y and Z labels of Position, Rotation and Scale members of the Transform Drawer will not ..