Determines whether or not the first component drawer of every GameObject drawer should be unfolded whenever the inspected targets change in Component Unfolding: One-At-A-Time mode. True The first component drawer of each GameObject drawer will be unfolded whenever the inspected targets change in Component Unfolding: One-At-A-Time mode. False All component drawers will be unfolded whenever ..
Category : 07. Preferences
Determines the prefix label that is used inside the transform drawer for the z property members. Default Value The default value is “..
Determines the prefix label that is used inside the transform drawer for the y property members. Default Value The default value is “..
Determines the prefix label that is used inside the transform drawer for the x property members. Default Value The default value is “..
Determines the prefix label that is used inside the transform drawer for the scale member. Default Value The default value is “Sca..
Determines the prefix label that is used inside the transform drawer for the rotation member. Default Value The default value is “Rotati..
Determines the prefix label that is used inside the transform drawer for the position member. Default Value The default value is “Positi..
Determines the maximum display duration of notification messages i..
Determines the minimum display duration of notification messages i..
Determines the display duration of notification messages in seconds..