Category : 07. Preferences

Determines whether or not Unity Object drawers will display a reference to the script asset that contains their code of their target. False (Default) The script asset that contains the code of a target Object will not be shown as the first element of Unity Object drawers. True The script asset that contains the code ..

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False (Default) Components that have been hidden using HideFlags are not shown in the Inspector View. This is similar to how the Default Inspector works. True Components that have been hidden using HideFlags are shown in the Inspector View. They will be grayed-out to indicate that they a..

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Determines what happens when you click a parent drawer that was did not already have keyboard focus. In addition to becoming the focused control, should its unfolded state also be altered with the first click? True Always toggle the unfolded state of parent drawers when they are clicked, even if they did not have keyboard ..

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Power Inspector by default uses a custom system of drawers for drawing the contents of the inspector view, instead of relying on the Editors used in the default inspector. Some other plug-ins however can rely on the usage of Editors for some of their functionality. As such, compatibility with these plug-ins can be improved by ..

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Never Always use built-in field focusing logic for keyboard inputs inside GUI drawn using a Custom Editor. Dynamic (Default) Use Power Inspector’s custom field selection logic for keyboard inputs inside GUI drawn using a Custom Editor, except when a GUI instructions has specifically been flagged as preferring the built-in field focusing system, then use built-in ..

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Off Class members of prefab assets are hidden in the Inspector View. You will need to open the prefab asset in Prefab Mode to view or edit its content. View Only Class members of prefab assets are shown in the Inspector View but cannot be edited. You will need to open the prefab asset in ..

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