True A rectangular graphic will be drawn around the header of GUI instructions that represent Unity Objects when mouseovered. False (Default) No rectangular graphic will be drawn around the header of GUI instructions that represent Unity Objects when mo..
Category : 07. Preferences
True (Default) Tooltips will be generated and shown in the Inspector View from the XML documentation comments of class members that have them. Tooltips can still also be added using Tooltip attributes. False Tooltips will not be generated for class members in the Inspector View from their XML documentation comments. Tooltips can still be added ..
True (Default) When a class member has a tooltip, a dedicated tooltip icon is shown next to its prefix label. The tooltip text is shown when the icon is mouseovered. False When a class member has a tooltip, there is no visual indicator shown. The tooltip text is shown when the prefix label of the ..
Attribute-Exposed Only (Default) Methods are not shown in the Inspector View, except when explicitly exposed using Attributes like ShowInInspector Context Menu Methods with the ContextMenu attribute are shown in the Inspector View, except when explicitly hidden with attributes like HideInInspector. Other methods are not shown unless explicitly exposed using attributes like ShowInInspector. All Public All ..
Attribute-Exposed Only (Default) Properties are not shown in the Inspector View, except when explicitly exposed using attributes like ShowInInspector. Auto-Generated Public Properties that are public and auto-generated are shown in the Inspector View, except when explicitly hidden with attributes like HideInInspector. Other properties are not shown, except when explicitly exposed using attributes like ShowInInspector. All ..
Serialized Only (Default) Fields that Unity does not serialize are not shown in the inspector, except when explicitly exposed using attributes like ShowInInspector. This is similar to how the default inspector works. All Public All public fields are shown in the inspector, regardless of whether or not Unity can serialize them, except when explicitly hidden ..