Author : Timo Naskali

The first thing you will probably notice being different in the Power Inspector when compared to the default inspector, is that there’s a brand new toolbar sitting right above the viewport. This toolbar offers you quick and convenient access to some of the most powerful features that Power Inspector offers that can greatly enhance your ..

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Search Box Quickly find drawers inside the inspector view by name, type or value. read more Split View Split the inspector into two parts, and have the data of two different targets be displayed simultaneously. read more Back and Forward Buttons New back and forward buttons allow you to easily navigate between previously inspected targets. ..

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In terms of the basics, you use the Power Inspector window like you would use the default inspector: when you select Unity Objects in the Hierarchy window or the Project window, their data is displayed in the inspector view, where you can view and edit it. There are then a multitude of enhancements that Power ..

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Use the menu item Window > Power Inspector to open the Power Inspector window. You can also open Power Inspector as a new tab using the menu item Window > Power Inspector > New Tab. When you do this Power Inspector will be opened as a new tab next to the window you were last ..

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You might want to check from time to time if Power Inspector has new updates, so you don’t miss out on new features, and so that you get all the latest fixes for the latest version of Unity. The process for updating Power Inspector is very similar to installing it, and done using the Package ..

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A drawer that can contain other drawers nested inside of it is called a “parent drawer”, and the “parent” of all its member drawers. For example, the Vector3 drawer is the parent of three float drawers that handle drawing the x, y and z fields of th..

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GUI instructions nested inside other GUI instructions are called the members of the containing instructions. In other context, this same term can also be used to mean class members: an umbrella term that refers to the fields, properties, indexers and methods o..

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The classes that are responsible for drawing and handling the user-interaction logic of elements inside Power Inspector are called “Drawers”. You can think of them as Power Inspector’s unified and more powerful alternative to Unity’s custom editors and property drawers. The Drawers in Power Inspector are nestable in nature, and most drawers, outside the ones ..

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Preview Area refers to the bottom section of an Inspector View, containing possible auxiliary information about the Target Object, such as the asset labels of an asset, or a visual preview o..

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“Viewport” refers to the main body of an Inspector View, which includes everything except for its Toolbar and the Preview Area. The Viewport lists all the GUI Instructions for the Target Object of the Inspe..

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