The drawer for Unity Object reference fields in Power Inspector has been enhanced with addition features. The Drag N Drop Conundrum A common problem in the default inspector occurs, when you want to assign a reference to a Component field, but the Component resides on a different GameObject. How do you do that exactly? If you ..
Author : Timo Naskali
Never Always use built-in field focusing logic for keyboard inputs inside GUI drawn using a Custom Editor. Dynamic (Default) Use Power Inspector’s custom field selection logic for keyboard inputs inside GUI drawn using a Custom Editor, except when a GUI instructions has specifically been flagged as preferring the built-in field focusing system, then use built-in ..
The drawer used in Power Inspector for your script assets improve upon the Editor in the Default Inspector in various ways. Syntax Highlighting Readability is improved by the code being rendered with multi-colored syntax highlighting. Line Numbering You can easily see on which lines the code shown is with the addition of line numbering. Open ..
The drawer for the transform component offers multiple improvements over the default editor. Snapping It is possible to enable snapping for values of inspected transforms. To do so, you will first need to turn on snapping control visibility using the Toggle Snap Controls button found on the header toolbar of the transform. You should then ..
Off Class members of prefab assets are hidden in the Inspector View. You will need to open the prefab asset in Prefab Mode to view or edit its content. View Only Class members of prefab assets are shown in the Inspector View but cannot be edited. You will need to open the prefab asset in ..
The term “plugin”, in the context of this documentation, is used to refer to third-party extensions to the Unity Editor, such as ones bundled inside asset packages in the Unity As..
True (Default) A rectangular graphic will be drawn around prefix labels of interactive GUI instructions when mouseovered. False No rectangular graphic will be drawn around prefix labels of GUI instructions when mo..
True (Default) A rectangular graphic will be drawn around buttons on header toolbars when mouseovered. False No rectangular graphic will be drawn around buttons on header toolbars when mo..
True A rectangular graphic will be drawn around the header of GUI instructions that represent Unity Objects when mouseovered. False (Default) No rectangular graphic will be drawn around the header of GUI instructions that represent Unity Objects when mo..
True (Default) Tooltips will be generated and shown in the Inspector View from the XML documentation comments of class members that have them. Tooltips can still also be added using Tooltip attributes. False Tooltips will not be generated for class members in the Inspector View from their XML documentation comments. Tooltips can still be added ..