Author : Timo Naskali

False (Default) Components that have been hidden using HideFlags are not shown in the Inspector View. This is similar to how the Default Inspector works. True Components that have been hidden using HideFlags are shown in the Inspector View. They will be grayed-out to indicate that they a..

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Determines what happens when you click a parent drawer that was did not already have keyboard focus. In addition to becoming the focused control, should its unfolded state also be altered with the first click? True Always toggle the unfolded state of parent drawers when they are clicked, even if they did not have keyboard ..

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A drawer that can handle displaying dictionaries in the inspector is included in Power Inspector. To learn how to expose a dictionary in the inspector refer to the class member visibility section of the documentation. You can also examine any non-exposed dictionaries easily by enabling Debug Mode+ for the target that holds the dictionary. Adding New ..

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The header of a Unity Object drawer refers to the element located at the very top of the drawer that contains information and controls related to the target of the drawer. In GameObject drawers this contains the name of the target GameObject and controls for things such as changing the active state of the GameObject. ..

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Pinging refers to the displaying and highlighting of an Unity Object either in the Hierarchy of Project view. This can happen in response to clicking an Object reference field in the inspector, or as a new feature in Power Inspector, by middle-clicking headers of Unity Objec..

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Assembly Definition Files Power Inspector makes use of assembly definition files to separate its scripts into assemblies that are kept separate from the other scripts in your project. This reduces the compilation times in your project, because Unity does not need to rebuild the Power Inspector assemblies every time you make changes to your own ..

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All the Decorator Drawers that exist in your project are automatically integrated into Power ..

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“Drawer target” is used to refer to the target that the drawer represents. Usually this means a class member such as a field or a property, but in the case of Unity Object Drawers, this means the target Unity Object. Not to be confused with Target Object, which refers to the Unity Object holds the ..

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Editor refers to the class that is responsible for drawing Unity Objects in the default inspector. Power Inspector by default does not use editors for drawing Unity Objects, but utilizes its own drawers for the job, except when Unity Objects have custom editors. Sometimes the drawers of Unity Objects in Power Inspector can also be ..

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Determines which namespace options should be available in the Using list of the Create Script Wizard. The default options are as follows: System System.Collections System.Collections.Generic System.Linq UnityEngine UnityEngine.UI UnityEditor Object = UnityEngine.Object JetBrains.A..

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