Author : Timo Naskali

Contains list of component categories and types that are used when categorized components mode is active. In addition to the contents of this list, component categories are also generated based on the contents of the Add Component menu if this behaviour is enabled in the preferences. The contents of this list take precedence over the ..

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Determines whether or not components are grouped under categories inside the inspector view. This can be useful to turn on if you tend to have GameObjects that contain lots of components. False (Default) Components are not grouped under categories inside the inspector view. True Components are grouped under categories inside the inspe..

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When you are editing multiple targets in merged multi-editing mode, and you adjust the value of any drawer target by dragging its prefix label, all values will be adjusted separately from each other. This is different from how the default inspector works, where all targets are set to the same value when you start dragging. ..

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It is possible to set the values of drawer targets to a randomly chosen value by selecting Randomize from the extended context menu. You can open open the extended context menu by right-clicking the prefix label of a drawer while holding down the ctrl key on your..

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True (Default) The X, Y and Z labels of Position, Rotation and Scale members of the Transform Drawer will be tinted to be red, green and blue respectively, to match the colors on the Scene Gizmo. False The X, Y and Z labels of Position, Rotation and Scale members of the Transform Drawer will not ..

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Power Inspector has the ability to display the state of any EditorWindows that are currently open in the Editor. Inspecting EditorWindows Open the extended view menu by holding down the control key while clicking the view menu button. You will find a list of all EditorWindows that are currently open in the editor under the ..

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It is possible to add your own toolbar items to the Power Inspector toolbar. To do this create a new class that derives from ToolbarItem and has the ToolbarItemFor attribute with PowerInspectorToolbar as its target. Then at the minimum you need to implement the OnRepaint method for drawing your item, and OnActivated method for reacting ..

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The classes that are responsible for drawing and handling the user-interaction logic of elements inside Power Inspector are called drawers. You can think of drawers as Power Inspector’s unified and more powerful alternative to Unity‚Äôs custom editors and property drawers. and decorator drawers. Full Backwards Compatibility Power Inspector is fully backwards compatible with your existing ..

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Determines whether or not the first component drawer of every GameObject drawer should be unfolded whenever the inspected targets change in Component Unfolding: One-At-A-Time mode. True The first component drawer of each GameObject drawer will be unfolded whenever the inspected targets change in Component Unfolding: One-At-A-Time mode. False All component drawers will be unfolded whenever ..

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Determines the prefix label that is used inside the transform drawer for the z property members. Default Value The default value is &#8220..

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