Determines the maximum width for the prefix column when it is automatically optimized. The lower this value is the more likely it is that clipping will occur with the prefix labels of drawers. The higher this value is the more likely it is that your controls will end up with little space available to them ..
Author : Timo Naskali
Determines how often the width of the prefix column should be automatically optimized. A prefix column width is considered to be optimized when the prefix labels of all drawers inside the inspector view are fully readable with no clipping occurring, whilst all the controls in the control column have the maximum amount of space available ..
Determines whether or not the width of the prefix column should be automatically optimized, and if so, whether or not it should it be done separately for all Component drawers, or in unison for all Component drawers of a GameObject drawer. None Prefix column widths will not be optimized automatically. This is similar to how ..
Determines what kind of prefix column resizer control should be used by Unity Object drawers that use member drawers (not an Editor) for drawing their class members? Disabled Unity Object drawers powered by member drawers will have no control for adjusting the width of their their prefix column. This is similar to how the default ..
Determines what kind of prefix column resizer control should be used by Unity Object drawers that use an Editor (instead of member drawers) for drawing their class members? Disabled Editor-powered Unity Object drawers will have no control for adjusting the width of their their prefix column. This is similar to how the default inspector works. ..
This setting determines the file extension that will be appended at the end of script asset files that you disable*. If you use the extension “.tmp” then the files will not not even show up in the Project Window, as that is a special file extension that the Unity editor will completely ignore. Files with ..
Determines whether or not mouseover effects should be enabled for certain GUI elements. Mouseover effects are graphical effects that are only shown when your mouse cursor is located over an interactive element. The option to enable or disable mouseover effects exists for the following GUI elements: Unity Object Header Unity Object Header Tint Header Button ..
True (Default) The color of prefix labels will be altered when mouseovered. False The color of prefix labels will not be altered when mo..
Determines the order in which class members are listed (top-to-bottom) by Unity Object drawers. The default order is: Field, Propert..
Determines whether or not Unity Object drawers will display a reference to the script asset that contains their code of their target. False (Default) The script asset that contains the code of a target Object will not be shown as the first element of Unity Object drawers. True The script asset that contains the code ..